Research
Research
A trajectory from physical systems toward intelligent, embodied interaction — and the interests and methods that hold it together.
Research Trajectory
An interdisciplinary path from physical engineering systems toward intelligent, human-centred interaction — and, going forward, back into embodied and physical contexts.
- 01
Physical Systems
Mechatronics, sensing, control, prototyping
- 02
Human Interaction
HCI, experimental research, interaction design
- 03
Human + AI
Collaborative AI systems, creative workflows, AI-mediated interaction
- 04Emerging
Future Direction
Embodied intelligence, physical interaction, Human–Robot Interaction
Research Interests
Human–Computer Interaction
The human-centred foundation: how people understand, use and are shaped by interactive systems.
Human–AI Interaction
Intelligent and adaptive behaviour introduced into interaction, collaboration and creative work.
Human–Robot Interaction
Interaction extended toward embodied physical agents. An emerging direction in my research.
Intelligent Interactive Systems
The system level that connects these areas: architecture, sensing, computation and interaction combined.
Relationship
HCI grounds the human, AI adds adaptive behaviour, HRI moves interaction into physical space, and intelligent interactive systems hold the three together at the level of the system.
Research Toolkit
Research Methods
- User studies
- Within-subject experimental design
- Semi-structured interviews
- Mixed-method analysis
- Qualitative coding
- Statistical analysis
Human–AI Interaction
- LLM-based interaction
- Multimodal AI workflows
- Prompt/system-prompt design
- AI output evaluation
- Creative AI systems
Programming & Data
- Python
- R
- MATLAB
- C
- Data processing
- Image processing
- Statistical analysis
- Visualization
- Numerical modelling
Physical Prototyping
- Arduino
- Sensors
- Actuator control
- 3D modelling
- Laser cutting
- 3D printing
Design
- Figma
- Adobe Creative Suite
- Interaction design
- UI/UX prototyping
- Visual design